

Game Asset Creation for Unity & Unreal (5 Hours of Content)
Master the full pipeline of modeling, texturing, and exporting game-ready assets from Blender to Unity and Unreal Engine.
In this hands-on course, you'll build game assets from scratch using Blender, and learn exactly how to prepare, optimize, and export them for real-time engines like Unity and Unreal.
We guide you step-by-step through creating low-poly and mid-poly game props, baking normal maps, unwrapping UVs, creating PBR textures, and properly exporting files for seamless engine import.
By the end, you’ll have the skills and structure to consistently create professional game-ready assets — ready for your own indie game, client work, or portfolio showcase.
📦 What’s Included
- ✔️ 5 hours of HD video lessons
- ✔️ Complete game prop modeling workflow
- ✔️ UV mapping, baking, and PBR texturing
- ✔️ Unity & Unreal export walkthroughs
- ✔️ Practice .blend files + textures
Each module walks you through one core step of the game asset workflow — no fluff, just clear and practical instruction on industry-relevant techniques.
Includes both beginner-friendly tips and advanced workflow breakdowns — perfect for artists looking to make assets for real game engines.
You'll leave with fully functional assets that you can drag and drop into a Unity or Unreal scene immediately.
🎬 Course Format
Every lesson is delivered through clear, step-by-step video instruction using Blender’s live interface.
The course is designed to be easy to follow regardless of your skill level, with each concept demonstrated in real-time inside actual project files.
You’ll have access to the full recording library immediately after purchase, with lifetime access to all modules and downloadable assets.
This course shows the actual Blender-to-Unreal export process, including LOD setup, naming conventions, and pivot adjustments — everything game devs look for.
We emphasize clean topology, low file size, and zero guesswork. The course is 100% practical and built around real-world needs.
You’ll understand not only the “how” but also the “why” behind every choice we make for performance and visual quality.
📚 Course Structure
Understand how to plan a low-poly asset, gather references, and optimize your idea before modeling.
Model a game-ready prop using clean topology, scale accuracy, and naming structure optimized for engines.
Master UV layout techniques to reduce seams, minimize stretching, and prepare for perfect texture maps.
Learn to bake high-to-low poly detail and generate clean, artifact-free normal, AO, and ID maps.
Create stylized and realistic textures using Blender’s node-based materials and export-ready PBR maps.
Export your asset and textures into Unity, set up materials, and test in a sample scene with lighting.
Import into Unreal, configure basic materials, and place assets into your scene with proper scaling.
Reduce poly count, clean up materials, set up LODs, and prep your asset for use in any game pipeline.
Each module builds directly on the last. You’ll be working on a single game-ready asset from start to finish — from concept to engine.
At the end, you’ll have both a polished asset and a blueprint you can repeat with any future prop or object.
Designed to help you get production-ready results fast, even if you're working solo or learning as you go.
🎁 Bonus Downloads
- ✔️ Game-ready .blend files with complete texture maps
- ✔️ Unity and Unreal project files for testing
- ✔️ Export template with naming conventions and folder structure
These bonus files eliminate guesswork. Just drag and drop into your engine of choice and everything will load correctly.
Also includes master materials for quick setup inside both Unity and Unreal — no extra plugins needed.
Perfect for quickly populating test scenes or jumpstarting your first game project or client deliverable.
🙋♂️ Who Is This For?
- 🎮 Indie devs creating assets for their own game
- 📦 Blender artists building for Unity or Unreal clients
- 🧠 3D students looking to enter the game art industry
- 🛠️ Anyone who wants to go from hobbyist to asset-ready artist
No prior engine experience is required. We show everything step-by-step with real-time import/export workflows.
If you’ve ever wanted to see your own models inside a game — moving, lighting correctly, and running in real-time — this course shows exactly how to do it.
Great for prototyping, portfolios, or turning your Blender art into something game developers will actually use.
💬 Support & Access
Instant access to all lessons and downloads after purchase. No subscription required. Watch on any device, anytime.
Support is available via email at info@blendergeeks.com — we’re happy to help with setup, downloads, or troubleshooting.
BlenderGeeks is a DBA of Healthy Collective LLC. All assets, materials, and educational content are included for personal or commercial use.